Studio

4 min read

The ten-day rule: why we ship before we present

Our projects put something real in a client’s hands within ten working days. Here is why we hold ourselves to it.

Notebook in hard window light

Discovery phases have a way of expanding to fill whatever calendar they are given. We cap ours at a week, and by day ten there is a working thing to react to.

Real beats described

A live page with real copy settles arguments that a deck only postpones. People who could not agree on a strategy slide agree within minutes once they can click on it.

What ships in ten days

Usually a first screen of the new site, a draft of the voice and one small automation running on real data. None of it is finished. All of it is true, which makes the next five weeks faster.

The rule is uncomfortable for us too. That is rather the point.

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Chart what comes next.

Twenty minutes with a partner. You’ll leave with three specific moves for your brand and operations, whether or not we work together.

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